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RewardService

Struct RewardService 

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pub struct RewardService;
Expand description

奖励服务

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impl RewardService

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pub async fn get_reward_balance( state: &AppState, member_id: i32, event_id: i32, ) -> ApiResult<EventBalanceDto>

查询活动余额

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pub async fn get_rewards_list(state: &AppState) -> ApiResult<Vec<Rewardtb>>

奖品列表(默认活动 1)

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pub async fn exchange( state: &AppState, member_id: i32, reward_id: i32, exchange_number: i32, event_id: i32, ) -> ApiResult<()>

兑换奖品:兑换类写获奖记录,抽奖类写入奖池。

§Errors
  • AppError::business("奖品不存在喵") — reward_id 无效
  • AppError::business("余额不足喵") — 兑换余额不足
  • AppError::Database — 数据库操作失败
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pub async fn get_reward_record( state: &AppState, member_id: i32, ) -> ApiResult<Vec<RewardRecordResultDto>>

兑换记录

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pub async fn get_reward_tickets( state: &AppState, member_id: i32, ) -> ApiResult<Vec<RewardTicketResultDto>>

奖券列表

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pub async fn get_tickets_details( state: &AppState, member_id: i32, ) -> ApiResult<Vec<RewardTicketsDetailDto>>

奖券详情

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pub async fn select_winner( state: &AppState, member_id: i32, reward_id: i32, event_id: i32, winner_number: i32, ) -> ApiResult<Vec<RewardWinnerDto>>

抽取中奖者

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pub async fn change_end_time( state: &AppState, member_id: i32, event_id: &str, end_time: &str, ) -> ApiResult<()>

修改活动结束时间(对齐 Java:更新 rewardtb.deadLine)

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pub async fn transfer( state: &AppState, from_id: i32, body: RewardTicketTransferRequest, ) -> ApiResult<()>

转账

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pub async fn get_transfer_log( state: &AppState, member_id: i32, ) -> ApiResult<Vec<RewardTicketTransferLog>>

转账日志

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